Game developers share their salaries for pay transparency
Game developers share their salaries over the years with the countries and companies they have worked in in the name of transparency.
The gaming industry has been scrutinized by many recently for the mistreatment of its workers in every way, from personal to professional. Much of it has to do with proper pay, long-term employment and wages, with wage complaints aimed at Bobby Kotick.
But not all of these complaints and concerns are centered around the income of executives in the gaming industry – far from it. What worries most programmers and designers the most is, reasonably, their own salary. In an attempt to help set a standard for what compensation should be, these employees decided to be more open with each other.
This is why #GameDevPaidMe is currently all the rage on Twitter. The hashtag encourages employees in the video game industry to share their salaries over the past several years, asking them to fully disclose what they were paid and the position they held that year. This isn’t the first time the call has been made for this kind of transparency to be launched and answered by designers, project managers and programmers in the gaming world, but it is undoubtedly resurfacing thanks to employees who take action against injustice in the industry.
Salaries aren’t exactly breathtaking, at least not for those in the industry or who see it from the outside from more profitable positions. This makes transparency something of a revelation, especially for many developers. Many express their shock, not realizing before this kind of sharing how much (or how little) they were making, comparatively, for their efforts in video games. Ultimately, the hope is that sharing those wages will inspire employees to demand fair compensation, as Blizzard employees did last year.
For the most part, game development companies, and few companies for that matter, are very open when it comes to funding, especially when it comes to core employees. This isn’t always the case, as Nintendo revealed the average age and salaries of its employees last year. Then again, Nintendo is still a bit of an outlier in the industry.
It has long been understood that making video games is generally not a very profitable job for creators, although it is very profitable for those who run production companies (if not always development companies). This makes situations like Sega cutting wages and employees all the more tragic, something that is by no means limited to this company.
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