Science, Technology, Engineering and Math (STEM) Toys Market – 35% of Growth Will Come from APAC | Driven by the growth of a collaborative environment in educational institutions

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NEW YORK, May 20, 2022 /PRNewswire/ — Science, Technology, Engineering and Mathematics (STEM) Toys Market Size Expected to Grow by $964.09 million from 2020 to 2025 to a 5% CAGR according to Technavio’s latest research report. 35% of the market growth will come from APAC during the forecast period. Japan and China are the major markets for science, technology, engineering and math (STEM) toys in Asia-Pacific. Market growth in this region will be faster than market growth in other regions. Parents and teachers encourage context-based learning over traditional exam-based learning for students in classrooms and related learning environments.

Technavio has announced its latest market research report titled Science, Technology, Engineering, and Mathematics Toys Market by Distribution Channel and Geography – Forecast and Analysis 2021-2025

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Science, Technology, Engineering and Math (STEM) Toys Market: Scope

Science, Technology, Engineering and Math (STEM) Toys Market: Drivers and Challenges

The growth of a collaborative environment in educational institutions will fuel the growth in the size of the science, technology, engineering and math toys market. Several countries are adopting new standards in primary and secondary education to promote a collaborative learning environment in classrooms. The education sector has seen a shift towards an example-driven, context-based approach to learning. Students are encouraged to better understand the subject through practical examples and illustrative designs in classrooms, as opposed to rote memorization. This enhances student engagement and learning in STEM subjects.

However, Intense competition from mobile games will be a major challenge for the science, technology, engineering and math toys market during the forecast period. The penetration of mobile devices such as smartphones and tablets has led to the emergence of several game-based learning software and applications for children of different age groups. Technological advancements allow these apps to offer user-friendly interfaces, thus enabling better engagement and operability for students. Using simple apps, better graphics, content interactivity and a range of game options will help mobile game makers attract and retain consumers at a higher rate than game makers. traditional toys. Many mobile app developers offer a range of interactive learning software for STEM and other disciplines at competitive prices. The importance of mobile apps and software in STEM learning is expected to hamper the market growth.

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Science, Technology, Engineering and Math Toys (Stems) Market: Segmentation Analysis

the Science, Technology, Engineering and Mathematics (STEM) Toys Market the analysis report includes segmentation by distribution channel (offline and online) and geography (APAC, North America, EuropeAME and South America).

The Technavio report presents a detailed picture of the market through study, synthesis and summation of data from multiple sources by analysis of key parameters.

Companies cited

The science, technology, engineering and math (STEM) toys market is fragmented and sellers deploy organic and inorganic growth strategies to compete in the market.

The Science, Technology, Engineering and Mathematics (STEM) Toys Market forecast report offers in-depth information about key vendor profiles. The profiles include production, sustainability and outlook information from key companies.

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The competitive scenario predicted in the Science, Technology, Engineering and Mathematics (STEM) Toys Market report analyzes, evaluates and positions companies based on various performance indicators. Some of the factors taken into consideration for this analysis include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, market share growth, etc. Don’t wait, take a strategic approach and boost your business goals with our Science, Technology, Engineering and Mathematics (STEM) Toys Market Forecast report – Buy now!

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Scope of Science, Technology, Engineering and Mathematics (STEM) Toys Market

Report cover

Details

Page number

120

Year of reference

2020

Forecast period

2021-2025

Growth momentum and CAGR

Accelerate at a CAGR of 5%

Market Growth 2021-2025

$964.09 million

Market structure

Fragmented

Annual growth (%)

3.86

Successful market contribution

APAC at 35%

Competitive landscape

Leading companies, competitive strategies, scope of consumer engagement

Profiled companies

Elenco Electronics Inc., Hasbro Inc., Johnco Productions Pty Ltd., Learning Resources Ltd., LEGO System AS, Mattel Inc., Melissa & Doug LLC, Ravensburger AG, Smartivity Labs Pvt. Ltd., and Spin Master Corp.

Market dynamics

Parent Market Analysis, Market Growth Drivers and Barriers, Fast and Slow Growing Segment Analysis, COVID 19 Impact and Future Consumer Dynamics, Market Condition Analysis for the Forecast Period,

Personalization area

If our report does not include the data you are looking for, you can contact our analysts and customize the segments.

Main topics covered:

Summary

Market landscape

  • Market ecosystem

  • Value chain analysis

Market sizing

Five forces analysis

Market segmentation by distribution channel

  • Market segments

  • Comparison by distribution channel

  • Offline – Market size and forecast 2020-2025

  • Online – Market size and forecast 2020-2025

  • Market opportunity by distribution channel

Customer landscape

Geographic landscape

  • Geographic segmentation

  • Geographic comparison

  • APAC – Market size and forecast 2020-2025

  • North America – Market size and forecast 2020-2025

  • Europe – Market size and forecast 2020-2025

  • MEA – Market size and forecast 2020-2025

  • South America – Market size and forecast 2020-2025

  • Main leading countries

  • Market Opportunity by Geography

  • Market factors

  • Market challenges

  • Market trends

Supplier Landscape

  • Supplier Landscape

  • Landscape disturbance

Vendor analysis

  • Suppliers Covered

  • Positioning on the supplier market

  • Elenco Electronics Inc.

  • Hasbro Inc.

  • Johnco Productions Pty Ltd.

  • Learning Resources Ltd.

  • LEGO AS System

  • Mattel Inc.

  • Melissa & Doug LLC

  • Ravensburger AG

  • Smartivity Labs Pvt. ltd.

  • Spin Master Corp.

Annex

About Us
Technavio is a global leader in technology research and consulting. Their research and analysis focuses on emerging market trends and provides actionable insights to help companies identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialist analysts, Technavio’s reporting library consists of over 17,000 reports and counts, spanning 800 technologies, spanning 50 countries. Their customer base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing customer base relies on Technavio’s comprehensive coverage, in-depth research, and actionable market intelligence to identify opportunities in existing markets and potentials and assess their competitive positions in changing market scenarios.

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Technavio (PRNewsfoto/Technavio)

Technavio (PRNewsfoto/Technavio)

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