Take-Two Files Continues Grand Theft Auto’s Reverse Engineering Project
Take-Two Interactive has filed a lawsuit against the contributors to a project called “re3” which has retro-designed Grand Theft Auto III and GTA Vice City to make them playable on new platforms.
Kotaku reported that Take-Two’s lawsuit was filed against 14 programmers in the Northern District of California by a Manhattan-based law firm called Mitchell Silberberg & Knupp. The company is seeking a preliminary injunction and a jury trial for the lawsuit-related claims.
The biggest problem seems to be that re3 made it possible to play GTA III and GTA Vice City on new hardware Project contributors say they have run the games on “Windows, Linux, MacOS and FreeBSD” operating systems and “on x86, amd64, arm and arm64”.
They had time to achieve this: GTA III was released in 2001, GTA Vice City debuted in 2002, and work on the re3 project began in 2018. About three years for Take-Two to take action against him.
It’s not hard to guess why this has changed. Kotaku reported in August that Grand Theft Auto: Remastered would bring updated versions of GTA III, GTA Vice City and GTA San Andreas to Nintendo Switch, Xbox One, Xbox Series X | S, PlayStation 4, and PS5 later this year.
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A project that reversed two of those titles could reduce the demand for remastered versions of the titles, so it makes sense that Take-Two would finally pay attention to re3, even if they weren’t aware of the project or the content for it. let modders tinker with 20 year olds games.
The code for re3 is currently available on GitHub, but the platform warns that the repository has been checked in by its owner, which means it will be read-only unless it is restored.
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